// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// See README.md for format.

// Only tested on Vulkan currently

// SwiftShader does not support tessellation and geometry shaders
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*tessellation* = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*geometry* = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles_per_primitive_bbox = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles_per_primitive_bbox = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles_per_primitive_bbox = SKIP
