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The WWII games listed here are technical, detailed, and specialized.
- Panzer
- 
This is a fast-paced tactical Eastern Front game, similar to the board
games on the subject.  Features include strict line-of-sight (thus you
can hide behind hills and trees), ranged fire, and a wide assortment of
hardware.  It's not really very accurate, and it's stretching Xconq
to use it for a tactical game, but great fun anyway.  (panzer.g)
- Panzers at Magnuszew
- 
A large panzer scenario based on a Panzerblitz(tm) board game scenario
designed by Robert Harmon.  (magnuszew.g)
- Fall of Cherbourg
- 
This battalion-level scenario covers the American VII Corps drive on
Cherbourg during the Normandy campaign.  (cherbourg.g, based onww2-bn.g).
- Operation Cobra
- 
This is a reenactment of Operation Cobra, also at the battalion level.
This is a very large game that will need considerable memory and time to
play.  It seems to be very difficult to break out and get to Avranches
in the allotted time; the game balance probably needs work.
(cobra.g)
- Normandy; 6 June 1944
- 
An attempt to re-enact the whole Normandy campaign, from the beach
landings on.  (At present, this is really only interesting for the
initial invasion, since German reinforcement schedule is incomplete.)
(normandy.g)
- NW Europe Campaign
- 
This game is at the division level, being about the entire "Northwest
Europe" campaign.  Although it works to land in Normandy, you can try
invading anywhere you like.  (nw-europe.g)
- WWII Europe Jan 42
- 
This is a theater-level simulation of WWII in Europe, starting in
January 1942.  The Germans are on the ascendant everywhere, the Soviets
hard-pressed, and the Americans only just getting involved.  The game
has a lot of sides; either AIs have to play them or you'll need to round
up a bunch of players.  Keep an eye on your ground units' supply
situation!  (ww2-eur-42.g)
- WWII Jan 38
- 
- WWII Sep 39
- 
- WWII Jan 42
- 
These are full global scenarios, using the "WWII Advanced" rules.  Can
they really be played as games?  Probably not, but it's fun to try; and
you can always just scroll around and admire it all!  (ww2-38.g,ww2-39.g,ww2-42.g)
- WWII (Std), Europe Jan 42
- 
- WWII (Std), Pacific Dec 41
- 
- WWII (Std), World Jan 42
- 
WWII again, but using the unit types and terrain of the standard game,
and with only two sides, Axis and Allies.  It's not very realistic, but
fun nevertheless.  (ww2s-eur-42.g,ww2s-pac-41.g,ww2s-42.g)
- Flattop Battles
- 
This game is a somewhat abstract version of tactical naval combat.  You
have a force of carriers and battleships, plus a contingent of smaller
vessels, and a similar opposing force somewhere out there.  Use your
PBYs to find them, before their subs and aircraft get in to sink your
capital ships.  (flattop.g)
- Coral Sea
- 
This is the battle of the Coral Sea, both land and sea, at the operations
level.  Airplanes are simply part of carriers' combat abilities.
(coral-sea.g)
- Midway
- 
The Battle of Midway.  This is the whole battle at the operations level,
including maneuvers in the Aleutians.  (midway.g)
- Gazala Battles, 1942
- 
The battles around Gazala and Tobruk in North Africa.  The Axis is out
to capture Tobruk, the British have to block them with a very few units
operating behind a belt of minefields.  (gazala.g)
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